Start free. Rise through ten.
The existing ranked rating is your Open Circuit rating. Your earned wins and Elo carry forward. Win 20 Open ranked duels to reveal your tier.

Your skill earns the rank. Your dedication builds the level. Open Circuit and PRIME Ascension each have their own Elo, placement wins and leaderboard.
The existing ranked rating is your Open Circuit rating. Your earned wins and Elo carry forward. Win 20 Open ranked duels to reveal your tier.
Members compete for fifteen distinctive titles. PRIME starts unranked with its own rating; Open results never carry over. Earn 20 PRIME ranked wins to reveal your title. Membership purchases are not open yet.
Verified piece placements, clears and attacks earn XP across Solo, Training, Rush Tower, Ranked, team battles and Friend Rooms. Each run awards once, up to 500 XP. XP does not change Elo.
10 skill tiers · 20 wins in this league reveal your rank
Separate Elo, placement wins and leaderboard. Open results never award a PRIME title.
Personal pace consistency, attack efficiency, peak performances and recent improvement.
Fifteen titles with distinctive insignias. Membership unlocks access; verified results earn the title.
15 skill tiers · 20 wins in this league reveal your rank
Both leagues use server-verified 1v1 results. Wins and losses change only the rating for the league you entered. Team games, Friend Rooms, Training and Rush Tower earn XP without changing ranked Elo. Cancelled countdowns, idle time and spectating award no XP.
Account level starts at 1. Reaching level 2 takes 100 XP; each later level needs 100 XP more than the previous one. XP is participation progress, while league rank measures competitive results. Neither is a withdrawable balance.
Members can review median PPS, peak APM, attack efficiency, pace consistency, recent pace change and their best combo. Reports use personal recent game records and show unavailable measurements honestly. Buying membership grants access to the league and reports; titles are earned through play.